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標題: 暗黑3中的距離量測 [打印本頁]

作者: arnolderc    時間: 2015-2-21 11:52 AM     標題: 暗黑3中的距離量測

本帖最後由 arnolderc 於 2015-2-21 11:59 AM 編輯

【標題】:暗黑破壞神3中,一英碼到底是多長?
【轉載地點】:youtube
【影片內容】
http://www.youtube.com/watch?v=iyrO-FuwPjs

【感想】
遊戲中的一英碼,比實際上的一英碼還要短一些。
地上圓形傳送點的的直徑大約是等於10英碼,整個螢幕橫向約為100碼,

而這個測量單位影響不少職業的技能,
因此有了這個「傳送點=10英碼」的概念,就可輔助你發揮各項技能的優勢。
以下是各職業中某些與距離有關的技能:
BARBARIAN
War Cry: Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 60 seconds. 100 yards is the full length of your screen, so your War Cry affects off-screen allies. Keep an eye on your minimap - allies up to roughly one-quarter the width of your minimap away from you will be affected by War Cry.

Brawler Passive: As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%. Basically, as a melee character, any enemy that is in range of your damage will count toward this bonus. If you're attacking a group of at least three monsters, you'll receive the bonus.

CRUSADER
Shield Glare: Light erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds. 30 yards extends roughly halfway to the edge of your screen.

Condemn: Build up a massive explosion, unleashing it after 3 seconds, dealing 1160% weapon damage as Holy to all enemies within 15 yards. Condemn's range is fairly short, just slightly beyond the radius of a waypoint.

DEMON HUNTER
Vault: Tumble acrobatically 35 yards. A single vault will move you roughly two-thirds of the way to the edge of your screen.

Steady Aim (Passive): As long as there are no enemies within 10 yards, all damage is increased by 20%. Given how short 10 yards is, this bonus applies almost 100% of the time, making this passive extremely powerful.

Companion - Wolf Companion: Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds. Your allies cannot be much further than half a screen away to benefit from this effect; as a rule of thumb, if you cannot see them onscreen, they likely will not be affected.

MONK
Sweeping Wind: Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. The visual effect of this attack accurately represents its range - ie, not far at all. You could describe 10 yards as "melee range."

Dashing Strike: Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You are able to dash up to just shy of the edge of your screen.

Cyclone Strike: Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. The base effect of this ability pulls in enemies who are up to a quarter of a screen away.

Cyclone Strike - Implosion: Increase the distance enemies will be pulled towards you to 34 yards. This rune increases the distance to one-third of a screen away.

Mantra of Salvation: Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. Your allies cannot be much further than half a screen away to benefit from this effect; as a rule of thumb, if you cannot see them onscreen, they likely will not be affected.

Mantra of Conviction: Passive: Enemies within 30 yards of you take 10% increased damage. 30 yards extends roughly halfway to the edge of your screen.

WITCH DOCTOR
Soul Harvest: Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds. Soul Harvest's range is fairly short - one-and-a-half times the radius of a waypoint. The enemies you wish to affect should all roughly be within melee range of each other.

Horrify: Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds. Horrify's range extends slightly further than Soul Harvest's, almost double the width of a waypoint.

WIZARD
Black Hole: Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. Black Hole's radius is one-and-a-half time's that of a waypoint.

Teleport: Teleport through the ether to the selected location up to 50 yards away. You are able to teleport up to just shy of the edge of your screen.

Blizzard: Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. Blizzard's radius extend's slightly further than that of a waypoint.

Blizzard - Apocalypse: Increase the area of effect of Blizzard to a 30 yard radius. Blizzard's radius is increased to a circle that is wider than half of your screen.









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